![]() ![]() While most melee weapons by themselves cannot open enemies to finishers, all single dagger weapons can after performing a heavy attack.Stealth Finisher on Nox can also be multiple times.Inaros's Desiccation can attack the enemy multiple times during the duration.Even if the enemy remains in a stunned or blinded state, a finisher can only be executed once per enemy until they are made vulnerable again.Damage conversion to True Damage applies just as for Stealth Finishers.If they were unalerted when being affected by these effects, they will stay that way for the duration of the stun or blind even when attacked.However they do not grant the affinity bonus of normal stealth kills, if they were alerted beforehand.Enemies in this stunned, vulnerable state also take increased damage through the stealth damage bonus. ![]() Without a prompt the player can perform a finisher on the enemy, if close enough. Through certain abilities and attacks even alerted enemies can be made vulnerable to finisher attacks. Parrying a Butcher, then executing an impaling finisher. Damage multipliers for each weapon type are as follows: Stealth Attacks deal a multiple of the weapon's damage.These slash procs only receive a 4x multiplier instead of an 8x.Rapier front and back finishers proc Slash.Special enemies, such as Targets and Wardens, receive extra damage from stealth attacks.Damage value pop-ups always appear yellow, identical to critical hit damage values (even if the stealth attack did not crit).Stealth Finisher Damage = Melee Weapon Damage × Melee Type Damage Multiplier ×(1 + Stealth Damage Bonus + Critical Multiplier) Stealth Finisher Damage can also be crit:.Elemental and Physical damage mods only apply half of their bonus before being converted.Stealth Finisher Damage = Melee Weapon Damage × Melee Type Damage Multiplier ×(1 + Stealth Damage Bonus) Stealth Attacks have their damage fully converted to True Damage.Stealth Damage Bonus = 1 + 0.2 × Weapon Rank Often called "Stealth Finisher" to differentiate from normal attacks with the stealth damage bonus.To perform a stealth attack, the player must approach an enemy from behind and activate the stealth attack prompt. Stealth Attack Main article: Stealth#Stealth Damage Bonus ComboĪpproach unalerted enemy from behind + Interact buttonĪ stealth attack prompt on an unalerted LancerĪs long as an enemy is unaware of the Tenno presence, a stealth attack may be executed on them. Different weapon types gain different damage multipliers: Ground Finishers deal a multiple of the weapon's damage.As a result, they are not considered Finisher attacks for some in-game challenges such as Nightwave daily challenges. Ground Finishers do not inflict True Damage, but rather retain their damage spread as normal.This attack often will initiate even when not looking down at an enemy, but when contacting an enemy who has been knocked down. This attack is performed upon moving close to a downed opponent, aiming your crosshair at the target and pressing the melee attack button. Examples of finisher moves can be found in the gallery page.Įxecute knocked-down enemies.On some enemies (particularly non-quadrupedal and nonbipedal enemies) it is not possible to use a finisher, these include Rollers, Ospreys, Cameras and Turrets.Damage multipliers from finishers factor total weapon damage, equipped mods (including critical chance and critical multiplier mods) will also affect a finisher's final damage.The weapon's base attack speed does not affect animation speed. This caps at a 33% faster animation with +50% attack speed. ( Primed) Fury, Gladiator Vice, Quickening, Berserker Fury, Arcane Strike and the weapon type influence the animation speed of the finisher. ![]()
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